<Properties StartupItem="Assembly-CSharp.csproj">
  <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
  <MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\WorldGenerator.cs">
    <Files>
      <File FileName="Assets\Scripts\Controller.cs" Line="16" Column="98" />
      <File FileName="Assets\Scripts\Map.cs" Line="1" Column="1" />
      <File FileName="Assets\Scripts\Region.cs" Line="33" Column="43" />
      <File FileName="Assets\Scripts\Helper.cs" Line="32" Column="161" />
      <File FileName="Assets\Scripts\Biome.cs" Line="10" Column="28" />
      <File FileName="Assets\Scripts\Culture.cs" Line="38" Column="10" />
      <File FileName="Assets\Scripts\WorldGenerator.cs" Line="46" Column="12" />
      <File FileName="Assets\Scripts\UI.cs" Line="1" Column="1" />
    </Files>
  </MonoDevelop.Ide.Workbench>
  <MonoDevelop.Ide.DebuggingService.Breakpoints>
    <BreakpointStore />
  </MonoDevelop.Ide.DebuggingService.Breakpoints>
  <MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>