using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpaceShipCollider : MonoBehaviour {
	private Transform internals;

	// Use this for initialization
	void Start () {
		internals = transform.parent.FindChild("Internals");
	}
	
	// Update is called once per frame
	void Update () {
		//transform.Rotate(0, 0, 0.1f);
		internals.position = this.transform.position;
		internals.transform.rotation = this.transform.rotation;
	}
}
