using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Transfert {
	public StoredUnit toBeMoved { get;}
	public ContainerModuleData destination { get; }
	public bool shouldBeLaunched { get; }

	public Transfert(StoredUnit toBeMoved, ContainerModuleData destination, bool shouldBeLaunched) {
		this.toBeMoved = toBeMoved;
		this.destination = destination;
		this.shouldBeLaunched = shouldBeLaunched;
	}
}
