using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ModulePlacement {
	public Module module { get;}
	public float angleOffset { get; }
	public Vector position { get; }

	public ModulePlacement(Module module, float angleOffset, Vector position) {
		this.module = module;
		this.angleOffset = angleOffset;
		this.position = position;
	}
}