Mono path[0] = 'D:/Arnaud/Documents/Code/Dragon'sAmbitions/DAMasterServer/Master_Data/Managed'
Mono path[1] = 'D:/Arnaud/Documents/Code/Dragon'sAmbitions/DAMasterServer/Master_Data/Mono'
Mono config path = 'D:/Arnaud/Documents/Code/Dragon'sAmbitions/DAMasterServer/Master_Data/Mono/etc'
PlayerConnection initialized from D:/Arnaud/Documents/Code/Dragon'sAmbitions/DAMasterServer/Master_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55229
Multi-casting "[IP] 192.168.56.1 [Port] 55229 [Flags] 2 [Guid] 1238367854 [EditorId] 4211512060 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-GPCVGP6) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55229]
PlayerConnection already initialized - listening to [0.0.0.0:55229]
Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA Quadro K2100M (ID=0x11fc)
    Vendor:   NVIDIA
    VRAM:     2017 MB
    Driver:   21.21.13.6909
Begin MonoManager ReloadAssembly
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.058 seconds
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\DAMasterServer\Master_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.971383 ms
Log: connection {3} has been disconnected by timeout; address {::ffff:81.28.207.55:49611}
Log: connection {3} has been disconnected by timeout; address {::ffff:81.28.207.55:49611}
Log: connection {1} has been disconnected by timeout; address {::ffff:78.234.58.98:49611}
Log: connection {2} has been disconnected by timeout; address {::ffff:188.62.137.150:49611}
Log: connection {2} has been disconnected by timeout; address {::ffff:188.62.137.150:49611}
Log: connection {1} has been disconnected by timeout; address {::ffff:78.234.58.98:49611}
Log: connection {3} has been disconnected by timeout; address {::ffff:81.28.207.55:49611}
Log: connection {2} has been disconnected by timeout; address {::ffff:188.62.137.150:49611}
Log: connection {1} has been disconnected by timeout; address {::ffff:78.234.58.98:49611}
Setting up 2 worker threads for Enlighten.
  Thread -> id: 5f4 -> priority: 1 
  Thread -> id: 1ff0 -> priority: 1 
