Mono path[0] = 'D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Dragon'sAmbitionsDebug_Data/Managed'
Mono path[1] = 'D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Dragon'sAmbitionsDebug_Data/Mono'
Mono config path = 'D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Dragon'sAmbitionsDebug_Data/Mono/etc'
PlayerConnection initialized from D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Dragon'sAmbitionsDebug_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55233
Socket: bind failed, error: Une tentative d’accès à un socket de manière interdite par ses autorisations d’accès a été tentée.
(10013)
 
(Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 423)

Multi-casting "[IP] 192.168.56.1 [Port] 55233 [Flags] 3 [Guid] 2056132555 [EditorId] 2920970533 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-GPCVGP6) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55233]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55233]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56555
PlayerConnection already initialized - listening to [0.0.0.0:55233]
Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA Quadro K2100M (ID=0x11fc)
    Vendor:   NVIDIA
    VRAM:     2017 MB
    Driver:   21.21.13.6909
Begin MonoManager ReloadAssembly
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Triangle.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Triangle.dll into Unity Child Domain
- Completed reload, in  0.029 seconds
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.265363 ms
Socket: bind failed, error: Only one usage of each socket address (protocol/network address/port) is normally permitted.
Cannot open socket on ip {*} and port {49611}; check please your network, most probably port has been already occupied
UnityEngine.Networking.NetworkTransport:AddHostWrapperWithoutIp(HostTopologyInternal, Int32, Int32, Int32)
UnityEngine.Networking.NetworkTransport:AddHost(HostTopology, Int32, String) (at C:\buildslave\unity\build\artifacts\generated\common\modules\UNET\UNETworkingBindings.gen.cs:422)
UnityEngine.Networking.NetworkTransport:AddHost(HostTopology, Int32) (at C:\buildslave\unity\build\artifacts\generated\common\modules\UNET\UNETworkingBindings.gen.cs:407)
NetworkManager:initConnection() (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Network\NetworkManager.cs:28)
Immortal:Start() (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Game\Immortal.cs:14)

[C:/buildslave/unity/build/Runtime/Networking/NetworkingV1/UNETHost.cpp line 488] 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/modules/UNET/UNETworkingBindings.gen.cs Line: 422)

host id out of bound id {-1} max id should be greater 0 and less than {0}
UnityEngine.Networking.NetworkTransport:Connect(Int32, String, Int32, Int32, Byte&)
NetworkManager:initConnection() (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Network\NetworkManager.cs:31)
Immortal:Start() (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Game\Immortal.cs:14)

[C:/buildslave/unity/build/Runtime/Networking/NetworkingV1/UNETManager.cpp line 686] 
(Filename: D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Assets/Classes/Network/NetworkManager.cs Line: 31)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 17a4 -> priority: 1 
  Thread -> id: eac -> priority: 1 
