Mono path[0] = 'D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Dragon'sAmbitionsDebug_Data/Managed'
Mono path[1] = 'D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Dragon'sAmbitionsDebug_Data/Mono'
Mono config path = 'D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Dragon'sAmbitionsDebug_Data/Mono/etc'
PlayerConnection initialized from D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Dragon'sAmbitionsDebug_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55168
Multi-casting "[IP] 192.168.56.1 [Port] 55168 [Flags] 3 [Guid] 1416471919 [EditorId] 3186544755 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-GPCVGP6) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55168]...
PlayerConnection accepted from [192.168.1.2] handle:0x328
Started listening to [0.0.0.0:55168]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56919
PlayerConnection already initialized - listening to [0.0.0.0:55168]
Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA Quadro K2100M (ID=0x11fc)
    Vendor:   NVIDIA
    VRAM:     2017 MB
    Driver:   21.21.13.6909
Begin MonoManager ReloadAssembly
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Triangle.dll (this message is harmless)
Loading D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\Triangle.dll into Unity Child Domain
- Completed reload, in  0.312 seconds
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.492609 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 1e78 -> priority: 1 
  Thread -> id: 1730 -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.620076 ms
System memory in use before: 20.8 MB.
System memory in use after: 20.8 MB.

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 350.
Total: 0.314142 ms (FindLiveObjects: 0.026392 ms CreateObjectMapping: 0.024559 ms MarkObjects: 0.249260 ms  DeleteObjects: 0.012829 ms)

Platform assembly: D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Dragon'sAmbitionsDebug_Data\Managed\System.Xml.dll (this message is harmless)
10958
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PathFinding:findPath(Vertex, Vertex, Set`1, PathConstraints) (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Game\PathFinding.cs:20)
Requests:moveUnit(Int32, Vertex) (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Game\Requests.cs:5)
GameController:Update() (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Game\GameController.cs:79)
 
(Filename: D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Assets/Classes/Game/PathFinding.cs Line: 20)

Right
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameController:Update() (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Game\GameController.cs:82)
 
(Filename: D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Assets/Classes/Game/GameController.cs Line: 82)

10958
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PathFinding:findPath(Vertex, Vertex, Set`1, PathConstraints) (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Game\PathFinding.cs:20)
Requests:moveUnit(Int32, Vertex) (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Game\Requests.cs:5)
GameController:Update() (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Game\GameController.cs:79)
 
(Filename: D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Assets/Classes/Game/PathFinding.cs Line: 20)

Right
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameController:Update() (at D:\Arnaud\Documents\Code\Dragon'sAmbitions\Dragon's Ambitions\Assets\Classes\Game\GameController.cs:82)
 
(Filename: D:/Arnaud/Documents/Code/Dragon'sAmbitions/Dragon's Ambitions/Assets/Classes/Game/GameController.cs Line: 82)

Waiting for finish
