[00:00:00]: PersistRootStorage is now APP:Klei///DoNotStarveTogether/Cluster_1/Caves/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 178375
[00:00:00]: Current time: Fri May 20 23:22:34 2016

[00:00:00]: Don't Starve Together: 178375 WIN32
[00:00:00]: Build Date: 779
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -monitor_parent_process 11256 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_1 -fo -ownernetid 76561198030955661 -backup_log_count 10 -shard Caves -sigprefix DST_Slave 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (8520)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:5.96
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application E:\SteamLibrary\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/client_save/blocklist.txt (Success)
[00:00:00]: THREAD - started 'ConsoleInput' (9884)
[00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei///DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:00:00]: Offline user ID: OU_76561198030955661
[00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_1/cluster_token.txt
[00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_1/cluster_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(162,1) running main.lua
	
[00:00:01]: loaded modindex	
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
	
[00:00:01]: DownloadMods(0)
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:02]: LOADING LUA SUCCESS
[00:00:02]: PlayerDeaths could not load morgue	
[00:00:02]: PlayerHistory could not load player_history	
[00:00:02]: bloom_enabled	false	
[00:00:02]: loaded saveindex	
[00:00:02]: OnFilesLoaded()	
[00:00:02]: OnUpdatePurchaseStateComplete	
[00:00:03]: 	Load FE	
[00:00:03]: 	Load FE: done	
[00:00:03]: ModIndex: Load sequence finished successfully.	
[00:00:03]: Reset() returning
[00:00:03]: [IPC] Signal 'DST_Slave_Kill' opened  #000003C8
[00:00:03]: [IPC] Registering handler for signal #000003C8
[00:00:03]: [IPC] Handle #000003C8 added to the Eventhandles
[00:00:03]: [IPC] Signal 'DST_Slave_Starting' opened  #000003DC
[00:00:03]: [IPC] Sending signal... #000003DC
[00:00:05]: [200] Account Communication Success (6)
[00:00:05]: Received (KU_chh_gbzf) from TokenPurpose
[00:00:05]: Starting Dedicated Server Game	
[00:00:05]: Network tick rate: U=15(2), D=0
[00:00:05]: About to start a server with the following settings:
[00:00:05]:   Dedicated: true
[00:00:05]:   Online: true
[00:00:05]:   Passworded: false
[00:00:05]:   ServerPort: 10998
[00:00:05]:   SteamAuthPort: 8767
[00:00:05]:   SteamMasterServerPort: 27017
[00:00:05]:   ClanID: false
[00:00:05]:   ClanOnly: false
[00:00:05]:   ClanAdmin: false
[00:00:05]:   LanOnly: false
[00:00:05]:   FriendsOnly: true
[00:00:05]:   EnableAutosaver: true
[00:00:05]:   PVP: false
[00:00:05]:   MaxPlayers: 6
[00:00:05]:   GameMode: survival
[00:00:05]:   OverridenDNS: 
[00:00:05]:   PauseWhenEmpty: true
[00:00:05]:   InternetBroadcasting: true
[00:00:05]:   Intent: cooperative
[00:00:05]: [Warning] Could not confirm port 10998 is open in the firewall. 
[00:00:05]: Online Server Started on port: 10998
[00:00:05]: Collecting garbage...
[00:00:05]: lua_gc took 0.02 seconds
[00:00:05]: ~ShardLuaProxy()
[00:00:05]: ~ItemServerLuaProxy()
[00:00:05]: ~InventoryLuaProxy()
[00:00:05]: ~NetworkLuaProxy()
[00:00:05]: ~SimLuaProxy()
[00:00:05]: lua_close took 0.03 seconds
[00:00:05]: ReleaseAll
[00:00:05]: ReleaseAll Finished
[00:00:05]: cGame::StartPlaying
[00:00:05]: LOADING LUA
[00:00:05]: DoLuaFile scripts/main.lua
[00:00:05]: DoLuaFile loading buffer scripts/main.lua
[00:00:06]: scripts/main.lua(162,1) running main.lua
	
[00:00:06]: loaded modindex	
[00:00:06]: ModIndex: Beginning normal load sequence for dedicated server.
	
[00:00:06]: LOADING LUA SUCCESS
[00:00:06]: PlayerDeaths could not load morgue	
[00:00:06]: PlayerHistory could not load player_history	
[00:00:06]: bloom_enabled	false	
[00:00:06]: loaded saveindex	
[00:00:06]: OnFilesLoaded()	
[00:00:06]: OnUpdatePurchaseStateComplete	
[00:00:06]: 	Unload FE	
[00:00:06]: 	Unload FE done	
[00:00:06]: 	LOAD BE	
[00:00:11]: 	LOAD BE: done	
[00:00:11]: Loading world: session/4498141DDF58014C/0000000040	
[00:00:11]: Save file is at version 3	
[00:00:11]: Begin Session: 4498141DDF58014C
[00:00:11]: saving to server_temp/server_save	
[00:00:12]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:14]: Loading Nav Grid	
[00:00:14]: setting 	summerlength	15	
[00:00:14]: setting 	isnightmaredawn	false	
[00:00:14]: setting 	elapseddaysinseason	14	
[00:00:14]: setting 	isfullmoon	false	
[00:00:14]: setting 	moisture	1688.0911865234	
[00:00:14]: setting 	cavephase	dusk	
[00:00:14]: setting 	isnightmarewild	false	
[00:00:14]: setting 	moonphase	new	
[00:00:14]: setting 	precipitationrate	0	
[00:00:14]: setting 	iswet	true	
[00:00:14]: setting 	winterlength	15	
[00:00:14]: setting 	temperature	-0.12350065442071	
[00:00:14]: setting 	isnightmarewarn	false	
[00:00:14]: setting 	iswinter	true	
[00:00:14]: setting 	moistureceil	1992.4533691406	
[00:00:14]: setting 	isday	false	
[00:00:14]: setting 	israining	false	
[00:00:14]: setting 	remainingdaysinseason	1	
[00:00:14]: setting 	precipitation	none	
[00:00:14]: setting 	wetness	51.777744293213	
[00:00:14]: setting 	isnightmarecalm	true	
[00:00:14]: setting 	timeinphase	0.032754431830512	
[00:00:14]: setting 	isdusk	false	
[00:00:14]: setting 	iscavedusk	true	
[00:00:14]: setting 	isautumn	false	
[00:00:14]: setting 	issnowing	false	
[00:00:14]: setting 	iscaveday	false	
[00:00:14]: setting 	phase	night	
[00:00:14]: setting 	snowlevel	0	
[00:00:14]: setting 	issnowcovered	false	
[00:00:14]: setting 	autumnlength	20	
[00:00:14]: setting 	pop	0.52675972664698	
[00:00:14]: setting 	nightmaretime	333.99634799943	
[00:00:14]: setting 	springlength	20	
[00:00:14]: setting 	isspring	false	
[00:00:14]: setting 	nightmarephase	calm	
[00:00:14]: setting 	season	winter	
[00:00:14]: setting 	time	0.32478291193644	
[00:00:14]: setting 	iscavenight	false	
[00:00:14]: setting 	cycles	34	
[00:00:14]: setting 	isnight	true	
[00:00:14]: setting 	nightmaretimeinphase	0.92776763333175	
[00:00:14]: setting 	issummer	false	
[00:00:14]: [Shard] Slave is waiting for LUA...
[00:00:18]: Reconstructing topology	
[00:00:18]: 	...Sorting points	
[00:00:18]: 	...Sorting edges	
[00:00:18]: 	...Connecting nodes	
[00:00:18]: 	...Validating connections	
[00:00:18]: 	...Housekeeping	
[00:00:18]: 	...Done!	
[00:00:18]: 1 uploads added to server. From server_temp
[00:00:18]: About to start a shard with these settings:
[00:00:18]:   ShardName: Caves
[00:00:18]:   ShardID: 1313448725
[00:00:18]:   ShardRole: SLAVE
[00:00:18]:   MasterHost: 127.0.0.1
[00:00:18]:   MasterBind: (null)
[00:00:18]:   MasterPort: 10888
[00:00:18]: [Shard] Connecting to master...
[00:00:18]: Telling Client our new session identifier: 4498141DDF58014C
[00:00:18]: ModIndex: Load sequence finished successfully.	
[00:00:18]: Reset() returning
[00:00:18]: [Steam] SteamGameServer_Init(8767, 10998, 27017)
[00:00:19]: [Steam] SteamGameServer_Init success
[00:00:19]: Validating portal[8] <-> 1[8] (inactive)	
[00:00:19]: Validating portal[6] <-> 1[6] (inactive)	
[00:00:19]: Validating portal[9] <-> 1[9] (inactive)	
[00:00:19]: Validating portal[3] <-> 1[3] (inactive)	
[00:00:19]: Validating portal[4] <-> 1[4] (inactive)	
[00:00:19]: Validating portal[2] <-> 1[2] (inactive)	
[00:00:19]: Validating portal[7] <-> 1[7] (inactive)	
[00:00:19]: Validating portal[1] <-> 1[1] (inactive)	
[00:00:19]: Validating portal[5] <-> 1[5] (inactive)	
[00:00:19]: Validating portal[10] <-> 1[10] (inactive)	
[00:00:23]: [Shard] Sending slave information to master...
[00:00:24]: [Shard] Registering in lobby as a slave server...
[00:00:25]: [Shard] Slave is now ready!
[00:00:25]: World 1 is now connected	
[00:00:25]: Validating portal[8] <-> 1[8] (active)	
[00:00:25]: Validating portal[6] <-> 1[6] (active)	
[00:00:25]: Validating portal[9] <-> 1[9] (active)	
[00:00:25]: Validating portal[3] <-> 1[3] (active)	
[00:00:25]: Validating portal[4] <-> 1[4] (active)	
[00:00:25]: Validating portal[2] <-> 1[2] (active)	
[00:00:25]: Validating portal[7] <-> 1[7] (active)	
[00:00:25]: Validating portal[1] <-> 1[1] (active)	
[00:00:25]: Validating portal[5] <-> 1[5] (active)	
[00:00:25]: Validating portal[10] <-> 1[10] (active)	
[00:00:25]: [Shard] Slave LUA is now ready!
[00:00:25]: [IPC] Signal 'DST_Slave_Ready' opened  #000005BC
[00:00:25]: [IPC] Sending signal... #000005BC
[00:00:25]: Sim paused
[00:00:36]: Sim unpaused
[00:06:00]: PREFAB SWAP TRIGGER:	spring	
[00:06:01]: Serializing world: session/4498141DDF58014C/0000000041
[00:06:01]: Truncating to snapshot #41...
[00:06:01]:  - session/4498141DDF58014C/0000000035
[00:06:01]:    1 file(s) removed
[00:06:07]: PREFAB SWAP TRIGGER:	rain	
[00:11:51]: PREFAB SWAP TRIGGER:	none	
[00:14:03]: Serializing world: session/4498141DDF58014C/0000000042
[00:14:03]: Truncating to snapshot #42...
[00:14:03]:  - session/4498141DDF58014C/0000000036
[00:14:03]:    1 file(s) removed
[00:22:04]: Serializing world: session/4498141DDF58014C/0000000043
[00:22:04]: Truncating to snapshot #43...
[00:22:04]:  - session/4498141DDF58014C/0000000037
[00:22:04]:    1 file(s) removed
[00:26:21]: PREFAB SWAP TRIGGER:	rain	
[00:30:05]: Serializing world: session/4498141DDF58014C/0000000044
[00:30:05]: Truncating to snapshot #44...
[00:30:05]:  - session/4498141DDF58014C/0000000038
[00:30:05]:    1 file(s) removed
[00:30:05]: [200] Account Communication Success (6)
[00:30:05]: Received (KU_chh_gbzf) from TokenPurpose
[00:37:44]: PREFAB SWAP TRIGGER:	none	
[00:38:05]: Serializing world: session/4498141DDF58014C/0000000045
[00:38:05]: Truncating to snapshot #45...
[00:38:05]:  - session/4498141DDF58014C/0000000039
[00:38:05]:    1 file(s) removed
[00:46:06]: Serializing world: session/4498141DDF58014C/0000000046
[00:46:06]: Truncating to snapshot #46...
[00:46:06]:  - session/4498141DDF58014C/0000000040
[00:46:06]:    1 file(s) removed
[00:51:37]: PREFAB SWAP TRIGGER:	rain	
[00:54:07]: Serializing world: session/4498141DDF58014C/0000000047
[00:54:07]: Truncating to snapshot #47...
[00:54:07]:  - session/4498141DDF58014C/0000000041
[00:54:07]:    1 file(s) removed
[01:00:04]: [200] Account Communication Success (6)
[01:00:04]: Received (KU_chh_gbzf) from TokenPurpose
[01:00:17]: PREFAB SWAP TRIGGER:	none	
[01:02:07]: Serializing world: session/4498141DDF58014C/0000000048
[01:02:07]: Truncating to snapshot #48...
[01:02:07]:  - session/4498141DDF58014C/0000000042
[01:02:07]:    1 file(s) removed
[01:06:13]: [IPC] Received shutdown signal.
[01:06:13]: Serializing world: session/4498141DDF58014C/0000000049
[01:06:13]: Truncating to snapshot #49...
[01:06:13]:  - session/4498141DDF58014C/0000000043
[01:06:13]:    1 file(s) removed
[01:06:13]: Collecting garbage...
[01:06:13]: lua_gc took 0.10 seconds
[01:06:13]: ~ShardLuaProxy()
[01:06:13]: ~ItemServerLuaProxy()
[01:06:13]: ~InventoryLuaProxy()
[01:06:13]: ~NetworkLuaProxy()
[01:06:13]: ~SimLuaProxy()
[01:06:13]: lua_close took 0.14 seconds
[01:06:13]:  Manager - ORPHANED UNKNOWN RESOURCES:
[01:06:13]: shaders/ui_yuv.ksh - 1
[01:06:13]: CurlRequestManager::ClientThread::Main() complete
[01:06:13]: HttpClient2 discarded 0 callbacks.
[01:06:13]: Shutting down
